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"clipka" <nomail@nomail> wrote:
> "Kirk Andrews" <kir### [at] tektonartcom> wrote:
> > I'm trying to decide the best way to take this to the next phase--actually
> > deforming the terrain based on the paths of the water, as clipka discussed.
> > Perhaps you could store the altitude of each point of the hf in an array,
> > subtracting and adding to the altitude based on the water movement.
>
> Now that I'm reading this... you're not actually doing this in PoV-ray's Scene
> Description Language, are you?!
>
> You must be mad! :)
>
> I'd recommend some mainstream programming language, and exporting only the
> *final* results of the sim to an SDL.
>
> Performance of the SDL parser is *very* poor compared to compiled languages
> (C/C++ or Visual Basic come to my mind) or VM-based languages (like Java or
> C#), and given what little language constructs SDL provides I guess it's also
> much slower than full-fledged scripting languages (e.g. JavaScript, Perl or
> what-have-you).
>
> Well, whatever you like :)
Well, that'd be great, of course, except that I don't know any *real*
programming languages. I'm a theology student, not a programmer! I started
learning Python once but I've never had the time. Most everything I know about
programming I learned in POV's SDL.
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