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Alain <ele### [at] netscapenet> wrote:
> if you want tu use some isosurfaces, it may better to use CSG differences
> rather than try to use a single isosurface.
> Like substracting the cracks from the isosurface.
> difference{
> isosurface{.....}//main object
> object{Crack1}
> object{Crack2}
> ...
> }
Yes, that's exactly how I'm already doing it, but with meshes. I meant I
couldn't see how to make the crack shape with an isosurface, since my cracks
thin to nothing at the edges (I suppose it wouldn't be too difficult to make a
continuous crack).
OTOH, if I used a difference of isosurfaces it wouldn't parse and render in 15
seconds! :)
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