Jim Charter <jrc### [at] msncom> wrote:
> beautiful. really got no clue how you did it. supposing you are
> differencing meshs
Correct! I'm using a wedge-sectioned disc perturbed like a heightfield to make
the cuts. It parses and renders very quickly. I'm sure it's also possible with
isosurfaces but I can't immediately see how without vast cunning and
max_gradients. Once I've put it to use and polished it a little I'll probably
upload the macro to the object collection.
:)
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