POV-Ray : Newsgroups : povray.binaries.images : Translucent Leaf Texture : Re: Translucent Leaf Texture Server Time
1 Aug 2024 06:17:55 EDT (-0400)
  Re: Translucent Leaf Texture  
From: Reactor
Date: 25 Oct 2008 01:00:01
Message: <web.4902a7a2694f7e34a096637d0@news.povray.org>
stbenge <THI### [at] hotmailcom> wrote:
> Reactor wrote:
> > "Kirk Andrews" <kir### [at] tektonartcom> wrote:
> >> When dealing with trees, I found I got the best result by simply adding
> >> double_illuminate to my leaves, and using radiosity. Of course, slower
> >> radiosity settings will yield a more realistic result.
> >
> > double_illuminate was yhe first thing that came to mind for me.  I hope the next
> > implementation of POV allows for a float value after double_illuminate to permit
> > one to set the intensity from 0...1
>
> Or better yet, have a double_illuminate pigment block of its very own:
>
> object{
>   leaf
>   pigment{
>    image_map{tga"leafy_image.tga"}
>   }
>   double_illuminate{
>    image_map{tga"veiny_image.tga"}
>   }
> }
>
> I'm don't know how this would look, exactly. I'm pretty sure it would
> look something like it would in Blender or another such rendering
> program (similar to most programs' translucency material layer).
>
> Sam

That is already possible using existing texture capability.  For "flat" shapes,
using inside_texture will texture the "bottom."  double_illuminate changes the
way the object responds to light_sources, and cannot directly be simulated via
textures.

-Reactor


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