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"Kenneth" <kdw### [at] earthlinknet> wrote:
> Yes, I was also thinking of Sam Benge's SSS stuff. But wouldn't that require a
> 3D leaf, rather than a 2D one? (I don't know that answer myself, just
> guessing.)
I think it would, but that's not necessarily a problem. Actually, I just thought
of a method (with my current macro) to give a 3D leaf underside a separate
surface texture too... hmmm... It's not just the leaves, of course. If you
compare this to a real dandelion, the leaves actually look OK, but there's far
too much shading on the petals. In this case at least, I think they would
benefit from SSS more than the leaves.
I'm sure Sam can correct me, but I thought his recent SSS stuff wasn't actually
object media? I think for the simple case of a leaf, media could well be
sufficient.
> As an alternative, I was thinking that a (complex?) pigment_map of some kind
> might look cool--with a partly-translucent cellular appearance, or some such,
> with veins and whatnot. (Kind of an amorphous suggestion, eh?) :-)
Might be worth thinking about if all else fails.
> Nice plant, Bill! I'd *really like* to see a CU of the flower and its green
> bulb...
Cheers, I'll post one later. Bear in mind that this isn't really intended for
such close scrutiny - I'm hoping to end up with a selection of different preset
plants that I can use to populate larger scenes. The triangle count on this
dandelion isn't actually that high!
Bill
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