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"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
>
> It's a really complex problem because typically the front side can range from
> velvet-diffuse to highly specular, but the back side is usually highly diffuse,
> with a lot of subsurface scattering. It really requires a two-sided texture to
> be believable, with variable translucency based on the angle of light to the
> surface normal. Reflectance when viewed from the front side (convex),
> transmissive SSS when viewed from the rear (concave)...
>
> Hey Sam, you have this figured out yet?
>
> -Rob :)
Yes, I was also thinking of Sam Benge's SSS stuff. But wouldn't that require a
3D leaf, rather than a 2D one? (I don't know that answer myself, just
guessing.)
As an alternative, I was thinking that a (complex?) pigment_map of some kind
might look cool--with a partly-translucent cellular appearance, or some such,
with veins and whatnot. (Kind of an amorphous suggestion, eh?) :-)
Nice plant, Bill! I'd *really like* to see a CU of the flower and its green
bulb...
Ken W.
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