A 100% procedural dandelion.
I've been working on this on and off for a while now, writing some macros to
build simple plants. I'm using a multipurpose mesh circle arc plotter, with a
creased or circular cross-section and a set of functions to control diameter
along the leaf length - the code used for the stalks, leaves and petals of this
plant is the same as for my grass. It's been quite fun playing with functions to
generate leaf shapes, but quite tricky to get them to look realistic. The
function for the dandelion leaf is a monster!
I have no idea how to get a decent translucent-yet-opaque texture for the
leaves, however. Does anyone have any pointers in this regard?
Bill
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