POV-Ray : Newsgroups : povray.binaries.images : calculating normal vector FH : Re: calculating normal vector FH Server Time
1 Aug 2024 08:19:50 EDT (-0400)
  Re: calculating normal vector FH  
From: B  Gimeno
Date: 30 Sep 2008 14:10:00
Message: <web.48e26b25911f20375766884d0@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote:

> Triangles are still rendered as triangles, the normal is used to
> make the highlights act different. The solution to this sort of
> thing is to either use more triangles, or switch to isosurfaces.

Thanks for your suggestions, but:
I can not use isosurfaces or increase the number of triangles as they are used
to draw patterns according to parameters
(examples http://www.persistencia.org/bt_tesel.htm )

Thanks anyway
B. Gimeno.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.