"Tim Attwood" <tim### [at] comcastnet> wrote:
> Triangles are still rendered as triangles, the normal is used to
> make the highlights act different. The solution to this sort of
> thing is to either use more triangles, or switch to isosurfaces.
I suspect that B. Gimeno's image might possibly be getting the normals inside
out, at least over part of the surface.
Here's a similar image, created with 900 triangles, that doesn't show the same
effect.
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