POV-Ray : Newsgroups : povray.binaries.images : calculating normal vector FH : Re: calculating normal vector FH Server Time
1 Aug 2024 08:22:03 EDT (-0400)
  Re: calculating normal vector FH  
From: Mike Williams
Date: 27 Sep 2008 21:10:01
Message: <web.48ded883911f2037fd79f3f60@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote:

> Triangles are still rendered as triangles, the normal is used to
> make the highlights act different. The solution to this sort of
> thing is to either use more triangles, or switch to isosurfaces.

I suspect that B. Gimeno's image might possibly be getting the normals inside
out, at least over part of the surface.

Here's a similar image, created with 900 triangles, that doesn't show the same
effect.


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