"B. Gimeno" <nomail@nomail> wrote:
> thread in povray.general
>
> B. Gimeno
Theory is fine, but understand it and unite with the existing code is a
different story.
I've been trying other methods to "calculate" the normal, like using the same
points of the original object with a differente radius, but it generates
artifacts as this picture shows.
I wonder if even getting correctly calculate the normal vector could it apply to
other kinds of objects like the surface of Klein post <a
href:"http://news.povray.org/web.488a15af4a3fd4ff2380a740%40news.povray.org">
here</a>.
http://news.povray.org/web.488a15af4a3fd4ff2380a740%40news.povray.org
I suppose you know what I mean, the normals should be to reverse as the surface
is folded in on itself generating more artifacts like these. Or not?
B. Gimeno
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