POV-Ray : Newsgroups : povray.binaries.images : calculating normal vector FH : Re: calculating normal vector FH Server Time
1 Aug 2024 08:18:59 EDT (-0400)
  Re: calculating normal vector FH  
From: B  Gimeno
Date: 27 Sep 2008 06:05:01
Message: <web.48de045c911f20375989c4ee0@news.povray.org>
"B. Gimeno" <nomail@nomail> wrote:
> thread in povray.general
>
> B. Gimeno

Theory is fine, but understand it and unite with the existing code is a
different story.

I've been trying other methods to "calculate" the normal, like using the same
points of the original object with a differente radius, but it generates
artifacts as this picture shows.

I wonder if even getting correctly calculate the normal vector could it apply to
other kinds of objects like the surface of Klein post <a
href:"http://news.povray.org/web.488a15af4a3fd4ff2380a740%40news.povray.org">
here</a>.

http://news.povray.org/web.488a15af4a3fd4ff2380a740%40news.povray.org

I suppose you know what I mean, the normals should be to reverse as the surface
is folded in on itself generating more artifacts like these. Or not?

B. Gimeno


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