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Blue Herring <pov### [at] bherringcotsenet> wrote:
> If anyone has any ideas for a faster way to get those gridlines to
> render properly as well,
80 = 20 here:
#declare tiletex =
texture {
pigment { uv_mapping
gradient x
pigment_map{
[1/20 rgb 0][1/20 gradient y
colour_map{
[1/20 rgb 0]
[1/20 rgb <0.78431, 0.78431, 0.78431>]
}
]
}
scale -<1/10,1/20,1>
}
}
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.48aaf1a091e8c8de6fa8d7740%40news.povray.org%3E/mirrorsp
heres4.png
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.48ab05fa91e8c8de6fa8d7740%40news.povray.org%3E/mirrorsp
heres4.zip
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