POV-Ray : Newsgroups : povray.binaries.images : PoVEarth, day #9 : Re: PoVEarth, day #9 Server Time
1 Aug 2024 16:31:05 EDT (-0400)
  Re: PoVEarth, day #9  
From: Reactor
Date: 5 Sep 2008 15:15:00
Message: <web.48c184573f41c8c07525f7e90@news.povray.org>
=?ISO-8859-1?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmxde> wrote:
> High!
..
..
..
> For still images, this would be a sufficient solution (and at 2.0, the
> indoor brightness level is pleasantly realistic) - but what if I want
> render an animation and therefore change between indoor and outdoor
> "shooting"? I think an acceptable tradeoff would be 1.6 for both "modes"...

Since you have the camera position changing during animations, why not change
the radiosity brightness and adjust the diffuse settings also?



> O.k., this is a different story then! But still, the outside surface of
> the western apartment block is way too dark when looked at it from
> inside my apartment (radbri = 2) - but the facade of the eastern block
> almost drowns in white when rendered in view #0!

This is the main reason why I used different values for the brightness and
diffuse for different angles.  The actual, real world range of light cannot be
model with  the official POVray's light model, but we can attempt to
approximate a visually correct version by adjusting the variables to different
values in different places.

Attached is the source of your scene with the modifications I've made to get
those images.  I agree that manually setting these variables is inconvenient,
but you can add another #switch statement that will select the correct values
for a camera view.


-Reactor


Post a reply to this message


Attachments:
Download 'povworld adjusted.zip' (5 KB)

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.