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=?ISO-8859-15?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmx de> wrote:
> High!
>
> Today I found some time to continue with my apartment... after
> implementing Reactor's suggestions (using different diffuse values for
> inside and outside finishes and increasing radiosity brightness) and
> also setting global ambient to 0.35, I managed to get a crudely
> believable level of inside illumination.
>
> But there are still some problems to fix: as you might notice in take 35
> and 36, the radiosity illumination of the very same surface obviously
> depends strongly on the camera position - the bathroom walls are much
> darker if I look straight to the door! Is there any chance to avoid such
> dependencies?
>
> See you in Khyberspace!
>
> Yadgar
Actually, I strongly recommend against using ambient for this. The surfaces
should have an ambient of 0 and rely only on diffuse lighting for illumination.
The only time ambient should be used with radiosity is when you want an object
to emit light.
I could not tell the differences between the images you posted, but there are
some radiosity artifacts I can see. The strange lightness in the interior
corners is from the ambient light. Can you post the related code?
-Reactor
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