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"Edouard Poor" <pov### [at] edouard info> wrote:
> Adding bubbles to my test object - which I think helps show off transparent
> materials a bit better. The bubbles are using blob difference trick, which
> works pretty well - renders are a little slower, but not terribly so.
>
> This material is "recycled glass" (and has a slightly rough surface) , and it
> lit from 100 lights generated from a homemade lightprobe.
>
> (As an aside, I used to think some peoples lightprobes weren't very well made,
> but now that I've tried to do some myself, I'll never even think of criticising
> anyone elses ever again...)
>
> Cheers,
> Edouard.
Great, everybody in the industry knows that agitation helps remove bubbles.
And here you go adding them back in. ;)
Not so sure about that clear foot closest to the camera, seems not quite right.
Maybe it's just the angle.
Thanks for sharing.
Leef_me
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