"George J. Wallace" <geo### [at] msn com> wrote:
> Hi Edouard;
> How did you get the machine-turned finish? Everything I've ever tried has
> killed my rendering times. I finally had to resort to just applying a
> bump-map...George
I'll try to post the source soon, but it's just a repeating version of Rune's
brushed metal texture - see http://runevision.com/3d/povgoodies/ for his one.
I use a black and white bitmap to alternate between each overlapping circle, as
I can't think of a good way of doing it purely in the SDL.
Cheers,
Edouard.
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