stbenge <THI### [at] hotmail com> wrote:
> This technique is based on a proximity (edge-finding) pattern I've been
> developing. If you really want, I can go into the gory details about how
> it works, but I might have a hard time explaining it...
Looks good! How does it do with large variations in scale? Self-shadowing? I
guess the usual transparency/refraction effects are not a problem since it's
just a texture. Reminds me of Blender's SSS--not as accurate, but it looks
very good!
- Ricky
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