One more image rendered with a light dome auto-generated from an HDR lightprobe.
This scene has 200 area lights; each just 3x3 with jitter and orient.
The central sphere's dull reflection is simply phong highlights to the 200 light
sources (and microfacets to give it a slightly rougher appearance).
The floor is just a plane with an image, a bump map, and a specular map setting
the variable reflection.
Finally I photoshopped it to give it a slightly more "photographic" appearance
(a glow
effect, a lens distortion, and adding slight noise into the darker areas of the
scene). The impact was minor, but I think helps. People have code to
do those things inside POV, but I just prefer using Photoshop.
Cheers,
Edouard.
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