POV-Ray : Newsgroups : povray.binaries.images : Technical WIP : Technical WIP Server Time
1 Aug 2024 12:25:02 EDT (-0400)
  Technical WIP  
From: Edouard Poor
Date: 26 Jul 2008 01:35:00
Message: <web.488ab70c8090771e666f43cd0@news.povray.org>
I'm trying out some new techniques, and I thought I'd post a current render of
what I'm playing with.

It's just a technical render at this point, and so lacks any artistic merit
(unless someone has gone back in time and deleted every RSOCP image ever made).

One aspect is my own, very simplistic, HDR to light dome code. I've seen the
approaches people here have used in the past, but I needed something slightly
different. The basic algorithm is to simply over-sample the HDR image for
colours, and then choose the brightest N values. Choosing the brightest 100
samples from 10,000 samples can work very well for scenes with very bright, but
relatively small, lights.

Also, and it isn't showing up that well yet, I've got shaped focus blur to
emulate a proper lens iris. This one uses a pentagon shaped iris.

Finally the floor is a blurred reflector - which works very nicely except for a
few very bright lights giving sampled noise from the micro-facets. More samples
will fix the problem, but choosing a slightly less tricky light probe would hide
it too.

Cheers,
Edouard.


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