POV-Ray : Newsgroups : povray.binaries.images : Painted desert WIP [~260 kB] : Re: Painted desert WIP [~260 kB] Server Time
1 Aug 2024 14:27:02 EDT (-0400)
  Re: Painted desert WIP [~260 kB]  
From: Cousin Ricky
Date: 5 Jul 2008 22:20:00
Message: <web.48702a714ab32a2c85de7b680@news.povray.org>
"Ive" <lil### [at] hotmailcom> wrote:
> "Cousin Ricky" <ric### [at] yahoocom> wrote in message
> news:web.486f07c34ab32a2c85de7b680@news.povray.org...
> > Kyle <hob### [at] gatenet> wrote:
> >>
> >> In case you hadn't noticed, there's a lack of shadow behind the guy's heel
> >> too.
> >
> > I've had that problem when working on small scales, but not on a scale that i
> > feel should challenge POV's floating point accuracy.  As far as i can
> > determine, it's a bug.
>
> It's a feature! POV-Ray has to avoid self shadowing, [...]

That makes sense.  (Moves from "bug" to "feature" cubby hole.)

> Maybe this "epsilon value " should be made adjustable by the user?

I have an old book, _The Elements of Programming Style_, and it says not to use
absolute epsilons.  Never having written a ray tracing program myself (always
on my to-do list since i'd first heard the term, if not before), i don't feel
right telling the POV team what to do.  Not that i could demand my money back
or anything. ;-)


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