|
![](/i/fill.gif) |
The mesh was added to Chris' stargate glyph post, over in
povray.binaries.scene-files,
The event horizon has become another exercise in pulling out true map colors
(again)
The planets were looking like all was needed was radiosity and array lighting.
Now I'm washed out again.
#declare event =
disc { <0, 0, 0>, -z, 1
texture {
normal {
waves 0.2
rotate z*45
frequency 5000
scale 180
phase clock*-.5
}
pigment {
image_map {
png "eventtex.png"
once
transmit all .5 filter all 0
}
scale <1,1,1>
}
finish {
ambient 0
brilliance 2
diffuse 1.2
metallic
specular 0.1
roughness 1/80
reflection 0.5
}
scale 2
translate <-1,-1,0>
}
}
results in 20-30 more minutes
Post a reply to this message
Attachments:
Download 'eventtex.png' (636 KB)
Preview of image 'eventtex.png'
![eventtex.png](/povray.binaries.images/attachment/%3Cweb.48617d9fcd5f2f2f970752e90%40news.povray.org%3E/eventtex.png?preview=1)
|
![](/i/fill.gif) |