Hello all,
I've been pretty bored at work today (a typical Friday) so I started playing
around with Maggot's findsurface macros that I downloaded from the POV objects
collection a few days ago.
I soon discovered that the default "hair" is a series of disjointed cones that
didn't look so good to me, so I modified the hair macro to use individually
textured sphere_sweeps. I used spherical image_mapping as a quick
hack - the texture rotation angles are still wrong but here's the result from my
first test render (I was testing some wall/floor textures too). Well, it was
more fun than filling out TPS reports all morning, heh.
As always, comments welcomed... TGIF!
-Rob
"There is no spoon."
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Preview of image 'findsurface_hair1.jpg'
![findsurface_hair1.jpg](/povray.binaries.images/attachment/%3Cweb.485bf5c3be199531bd1b3ad10%40news.povray.org%3E/findsurface_hair1.jpg?preview=1)
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