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Oops, my bad! Actually i wanted to know how you created the nebula itself. That
would be step 2 then?
I'm asking because i have some experience with making nebulas in Photoshop and i
have no problems doing starfields, grain and bloom, but the nebulas itself
although handpainted never looked as good as in your image. Assuming that you
made the nebula with produrals too this is quite impressive.
I hope you can give me some info on this, and sorry again for asking for the
wrong thing ;)
Regards Roman
stbenge <stb### [at] hotmail com> wrote:
> Roman Reiner wrote:
> > Impressive!
>
> Thanks!
>
> > Care to elaborate on how you did the 3rd step? media? procedurals? code? :)
> > Regards Roman
>
> The "film grain" is just a semi-transparent plane with a crackle solid
> pigment applied to it. In hindsight, I think I should have used another
> pigment so the colors could be more evenly distributed.
>
> #declare noise = 0.175;
>
> plane{z,-1
> pigment{
> crackle solid
> scale .001
> color_map{
> [0 rgb 0 transmit 1-noise]
> [1/6 rgb y transmit 1-noise]
> [2/6 rgb 0 transmit 1-noise]
> [3/6 rgb x transmit 1-noise]
> [4/6 rgb 0 transmit 1-noise]
> [5/6 rgb z transmit 1-noise]
> }
> }
> }
>
> It is placed over another plane containing an image of the previous
> render. The last render used interpolate 2 in the image_map to smooth
> the grains.
>
> Sam
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