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> Yes, I know what you mean. I have met exactly the same cliff problems a
> couple of years ago, which made me a bit weary of isosurfaces used in large
> scene settings. I wonder now if Bill Pragnell's Mesh Approximator macro
> could do a good job here. Hmmm... [note to self: look into isosurface cliff
> mesh translation].
I've been playing with the Bill's mesh relief macros for several days. It's a
brilliant piece of work. Nice job there Bill!
I know Tor Olav posted a rewrite of the old isosurface-to-mesh-approximation
macros a few months back - somehow I'd forgotten and your response jogged my
memory. Ah, I just found it here:
http://news.povray.org/povray.binaries.scene-files/message/%3C47be20ab%40news.povray.org%3E/#%3C47be20ab%40news.povray.
org%3E
Oh well, too late to use it for this round, but hopefully I'll have better
success than I did with the original Loney version (not much, that is) years
ago.
Well, my bridge builders render had stablized at about 35 pixels/sec and after
15 hours I just noticed that I forgot to turn on the switch for rendering the
little boat, bah! Okay, starting it again... TGIF
-Rob
"There is no spoon."
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