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"Dave Matthews" <dav### [at] mnwest edu> wrote:
> Since rendering this, I thought of a way to eliminate the "cut-off" where the
> fractal goes off the edge of the box. I now use planes, and just shrink and
> map the pigments on the planes.
Actually, the "solution" eliminates one "cut-off" error, the one that occurs
when the fractal goes off the edge of the box (the discs in Sam's method), but
there's no way that I know of to eliminate the other "cut-off" error, the one
that occurs when a piece of the fractal goes out of the camera's view, since
all that gets mapped back is what the camera sees.
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