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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> I am very satisfied with your macros, Bill. It does an excellent job where
> my previous experiments with isosurfaces grinded to a halt because of
> excessive render time. This scene parses and renders in about 20 minutes, of
> which about 12 or 13 is parsing. But of course, the mesh objects are already
> done. The parsing of the column segment takes about 3 to 4 minutes with a
> resolution of 300.
I'm very glad to hear it. Render speed was my primary motivation.
> Yes, I am aware of the relocation posibillities and have used those
> extensively (min_extent and max_extent are pretty helpful here) and have
> used also a cylinder as inner shape which works better for these column
> segments.
Good, I was just checking!
> My problem for the time being is with the column base which consists of a
> complex CSG of toruses and cylinders. I probably have to think about a
> complex inner shape too, especially as the object is very flat.
I can't quite make out the cross-section in your image. You could try merging a
vertically-stretched torus with a flat cylinder, if that makes sense. I guess
you've probably thought of all this already... good luck with it, and I'd be
interested in your eventual solution!
Bill
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