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"Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote:
> Thanks a lot Kenneth for your analysis. I guess you spent quite a lot of time!
>
Sometimes, when I come across an interesting POV problem, I 'm like a dog
chewing on a bone: I can't let it go! :-) When I'm experimenting, I like to
throw some really ridiculous things at POV-Ray--just to see what might happen!
More times than not, it leads me to a better understanding of how POV works.
> Your work-around is a good
> idea. However, and AFAIK, extinction is not the same as density, but it might
> compensate.
You're right, of course. In coming up with this goofy work-around, I was tying
to figure out--in my own mind-- *some* kind of logical reason as to why it
seemed to work; but my explanation is probably not accurate at all.
BTW, I'm curious as to what function{1) or function{0} actually do. I've never
used a function of a constant before. Can you explain?
Ken W.
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