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Alain <ele### [at] netscape net> wrote:
> You realy need to add "adaptive" to your area_light. It will greatly improve
> your rendering time.
> Start with adaptive 0, and increase it if you get artefacts.
> With adaptive 0, it's beter to use some specific array samples: 5x5, 9x9, 17x17,
> 33x33, 65x65,... this due to the way the adaptive sampling is conducted. If you
> use a treshold larger than adaptive 0, start with the next value in the list.
Let's see... (Double-checking "lamp.inc"...)
I'm using 5x5 with circular orient adaptive 1.
> Very nice twist on an old cliché.
Thank you.
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