"Cousin Ricky" <ric### [at] yahoocom> wrote:
> The blue and gold are my high school alma mater's colors. Sorry, no kitchen
> probe.
>
> Lessons learned:
>
> - Higher order polynomials are very sensitive to floating point error. Use
> isosurfaces instead.
>
> - Isosurfaces are slow. Use higher order polynomials instead.
>
> - Counterintuitively, applying split_union off to the entire object slowed
> down rendering by an order of magnitude.
>
> - Applying split_union off to Round_Box_Union and Round_Cylinder_Union (and
> to similar custom-written macros) cut rendering times in half.
>
> - Area_light can be interminable. This image was first rendered without
> area lights. The shadows of the handle and reflective sphere were done
> in partial renders, then patched into the main image.
That is some very impressive modeling. Wow. Just wow.
- Ricky
Post a reply to this message
|