Ok, there is another try.
All ambients are off now :)
Thanks all for comments and help
As for the flattness and randomness in pavement ...
currently one trace is used to position a tile.
On a more bumpy surface it would be insufficient, because a normal vector,
such that most of the tile`s surface lies flat on ground, must be found,
else pavement looks awfull.
I`m still thinking on that.
Now off to learn better texturing ...
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