POV-Ray : Newsgroups : povray.off-topic : The Unintended consequence of "fixing" a physics timestep : Re: The Unintended consequence of "fixing" a physics timestep Server Time
2 Nov 2024 16:12:37 EDT (-0400)
  Re: The Unintended consequence of "fixing" a physics timestep  
From: Tom York
Date: 15 Apr 2008 18:35:01
Message: <web.48052c8f47a4b4f17d55e4a40@news.povray.org>
Chambers <ben### [at] pacificwebguycom> wrote:
> Unfortunately, we always seem to come back to a dynamic timestep.  I
> suppose the "best" solution would be to have a range of timesteps that
> are acceptable, and to keep it as low as possible, but never out of this
> range.

Found it! Try:

http://www.gaffer.org/game-physics/fix-your-timestep

I found this article very useful a while ago when I was messing around with toy
spring-mass simulations.

Tom


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