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"triple_r" <nomail@nomail> wrote:
> Isn't that more of a positive* feedback loop, where a perturbation reinforces
> itself?
Possibly; in the contexts I've seen it used, a negative effect reinforcing
itself has been referred to as a negative feedback loop. However, calling it a
positive feedback loop is, unintuitively enough, logical.
> I didn't figure out the problem until the next paragraph until I figured out
> we're talking real-time. Have you thought about adaptive timestepping to
> alleviate the problem of selecting an appropriate timestep?
The funny thing is, using a fixed timestep is supposed to "fix" the problem of a
dynamic timestep :) The whole thing about a dynamic timestep is that the
results of your simulation depend on your framerate; using a fixed timestep
like this means that you'll get smooth results, no matter the ts value.
....Chambers
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