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> What algorithms are you using at this point? Path-tracing, of course, but
> bidirectional? Metropolis Light Transport? If it's possible to make this
> robust and optimize it, that would sure an another dimension to POV-Ray.
> Pardon my excitement but I just restarted a radiosity render with artifacts I'm
> just not sure I can cure. Keep it up.
It is only path tracing with the possibility to define portals around source
lights, doors, windows, etc.
Fidos.
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