POV-Ray : Newsgroups : povray.binaries.images : Motecarlo path tracing with MegaPov 1.2.1 : Re: Motecarlo path tracing with MegaPov 1.2.1 Server Time
2 Aug 2024 06:18:13 EDT (-0400)
  Re: Motecarlo path tracing with MegaPov 1.2.1  
From: triple r
Date: 3 Apr 2008 20:35:01
Message: <web.47f584b3dcec6a9fae42298f0@news.povray.org>
"fidos" <fid### [at] wanadoofr> wrote:
> In any case, I will release the source modifications when ready.

How 'bout you release it when I'm ready instead?  Only kidding, but this is all
very impressive.  And all based on POV-Ray too!  You should try out the
subsurface scattering test on an object with a nice shade of green and some
reflection.  Instant ooze.

What algorithms are you using at this point?  Path-tracing, of course, but
bidirectional?  Metropolis Light Transport?  If it's possible to make this
robust and optimize it, that would sure an another dimension to POV-Ray.
Pardon my excitement but I just restarted a radiosity render with artifacts I'm
just not sure I can cure.  Keep it up.

 - Ricky


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