POV-Ray : Newsgroups : povray.binaries.images : Tessellations : Re: Tessellations Server Time
1 Aug 2024 20:13:15 EDT (-0400)
  Re: Tessellations  
From: alphaQuad
Date: 18 Mar 2008 13:20:00
Message: <web.47e006e954e7baaebc412700@news.povray.org>
"Russell Towle" <rto### [at] inreachcom> wrote:
> I am using the Generalized Dual Method to construct tilings, and then I export
> them to POV-Ray, as an #include file, with spheres on the vertices and
> cylinders on the edges. Always, the polygons in the tiling have been sorted
> into subsets, and typically, I give a different color to each subset. Actually,
> I write "texture{ Tk }" where k is an integer denoting the kth subset. This
> image shows a simple example.
>
> I have a problem and could use some help. I wish to use a fixed scene file as a
> point of beginning for any such tiling, yet I do not know how many subsets may
> exist. Yet if I have not defined T1, T2, T3 etc. in my scene file, I cannot
> call the #include file. Currently I define T1 through T4. It occurs to me that
> it would be nice to have a way to define Tk up to k=100 or some large number by
> using colors.inc somehow. But I do not see quite how to do that. I am not much
> of an expert in the POV SDL. In particular, I have had trouble with arrays, and
> have never used #ifndef.
>
> Hmmm. Suddenly I see I could have my own other #include file which defines Tk up
> to any k, possibly by using random numbers for RGB components; and then I could
> edit that #include file as needed in rendering.
>
> TIA.

not sure if I follow:
"Generalized Dual Method to construct tilings, and then I export
> them to POV-Ray,"

but,
to "know how many subsets may
> exist"

just do all the calcs in pov script?

would love to see the method,
aQ


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