Severi Salminen <sev### [at] NOT THISsaunalahti fi invalid> wrote:
> > Oh, one feature would be quite useful in test renderings: let the user
> > select a rectangular area in the image and the renderer starts to render
> > only that area until told otherwise. That way the user can quickly get
> > high quality renders from interesting areas. This should be a piece of
> > cake implementationally.
>
> This was a definite keeper. Works quite well in practice. See the image.
> (Don't mind the odd noise. Image is scaled so the noise looks odd.)
>
> Now I can select areas of interest and let the program render only that
> area.
Fantastic!
Makes me want the QX9650 even more ;) But it's $1200.00 just for the CPU
alone...!! :O
You know that feature you just implemented would be great for when a render is
almost done but there are still 1 or 2 noisy areas (e.g. caustics, or in a dark
corner) and you could concentrate all the power just on that section -
brilliant!
By the way I've been meaning to ask you - where does the interesting striped
reflection in the pink glass box (next to the yellow/gold sphere) come from? I
couldn't replicate that when I tried to recreate your scene last time.
Regards,
sooperFoX
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