POV-Ray : Newsgroups : povray.binaries.images : Brute force rendering : Re: Brute force rendering Server Time
2 Aug 2024 04:22:00 EDT (-0400)
  Re: Brute force rendering  
From: sooperFoX
Date: 17 Mar 2008 06:30:01
Message: <web.47de55e56d8b2453943b35b60@news.povray.org>
Severi Salminen <sev### [at] NOTTHISsaunalahtifiinvalid> wrote:
> > Oh, one feature would be quite useful in test renderings: let the user
> > select a rectangular area in the image and the renderer starts to render
> > only that area until told otherwise. That way the user can quickly get
> > high quality renders from interesting areas. This should be a piece of
> > cake implementationally.
>
> This was a definite keeper. Works quite well in practice. See the image.
> (Don't mind the odd noise. Image is scaled so the noise looks odd.)
>
> Now I can select areas of interest and let the program render only that
> area.

Fantastic!

Makes me want the QX9650 even more ;) But it's $1200.00 just for the CPU
alone...!! :O


You know that feature you just implemented would be great for when a render is
almost done but there are still 1 or 2 noisy areas (e.g. caustics, or in a dark
corner) and you could concentrate all the power just on that section -
brilliant!

By the way I've been meaning to ask you - where does the interesting striped
reflection in the pink glass box (next to the yellow/gold sphere) come from? I
couldn't replicate that when I tried to recreate your scene last time.

Regards,
sooperFoX


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