I made some big change on the handling of the portals and on the choise of the
pixels to shoot.
A new scene for testing the results : the office of Jaime Vives Piqueres
(http://www.ignorancia.org/en/index.php?page=The_office).
24h of rendering on 4 cores of a Intel Q6600.
6 portals (2 per windows).
This scene is difficult due to the presence of the window shaders that reduce
the light hits.
The results is disapointing for the spikes. I think they are due to the
reflectives objects present in the scene.
Any comments wellcome.
Regards,
Fidos
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