"sooperFoX" wrote:
> When I did the MLT/PT render that I posted initially the light passed through no
> problems.. since then some setting must have changed. I don't know :)
Just had a look in the settings.. MLT goes up to 100 bounces with a stay-alive
probability of 0.7 (the same termination method yours does, but also with a
hard limit), but PT has a default max of 6!!
Taking it to 20 is enough to get the glass to render transparent. :blush:
OK, now you can get back on topic. Sorry.
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