Severi Salminen wrote:
> W000t! Where can I get my prize? :-)
I haven't rendered it yet :P
> 2. What was the actual color value you specified for the green glass?
> Maybe the glass is so dark that multiple layers simply don't let enough
> light through?
RGB <59, 255, 96> refraction with White 100% reflection also, an IOR of 1.56 and
fresnel falloff.
When I did the MLT/PT render that I posted initially the light passed through no
problems.. since then some setting must have changed. I don't know :)
> 3. My image seems to have less noise on the table and more noise on the
> floor.
That is correct for PT because directly lit surfaces will receive more light and
so smooth out much faster than indirectly lit or occluded (the floor) surfaces.
> So this is not very scientific result. At some point I'll make a better
> test scene and post the dimensions. Or anyone else can do it. Maybe in
> Pov-SDL so we can compare results from it too. And we can keep this even
> remotely on-topic :-)
I wait eagerly both for the chance to do some comparisons with the same data but
also for the time when we can try out your renderer ourselves!
Cheers
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