POV-Ray : Newsgroups : povray.binaries.images : Brute force rendering : Re: Brute force rendering Server Time
2 Aug 2024 12:17:25 EDT (-0400)
  Re: Brute force rendering  
From: sooperFoX
Date: 5 Mar 2008 04:50:01
Message: <web.47ce6bcb6d8b2453943b35b60@news.povray.org>
Severi Salminen wrote:
> You don't have to post the image but it would be interesting to know how
> quickly Kerkythea renders the same image with pure path tracing to about
> the same noise levels as my image.

Rendering now on 3 cores across 2 machines.


> At this point I describe the scene purely in the source code. I compile
> a new program every time I change the scene. But since my renderer has
> 2k lines of code it takes a fraction of a second to compile it :) Yes, a
> parser would be cool but:
>
> 1. I don't know what kind of SDL I want to support/implement.
> 2. I have never done a parser - besides a simple command line parameter
> parse. So this is a bigger learning process :)

I am a software developer by day so chances are I can extract the necessary
information from the section of source code that describes your scenes!

The Kerkythea parser uses XML to store the scene files. It can get pretty
messy.. but it might be a viable alternative (at least in the beginning) for
you? I don't mean the same layout as KT necessarily, but just some kind of XML?
Most languages should have a library for reading/writing XML by now...

As I write this I keep checking the render, even though the first pass is quite
noisy but still not so bad you can't make out the objects very clearly. I don't
know quite how long it will take to reach the same level as your image, my only
fear is that my bedtime might arrive before that time, and that the extra 7.5
hours it gets will take it well past that point.

We will see :)


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