POV-Ray : Newsgroups : povray.programming : Tracing Secondary Rays : Re: Tracing Secondary Rays Server Time
28 Apr 2024 18:59:08 EDT (-0400)
  Re: Tracing Secondary Rays  
From: Pfingstei
Date: 21 Feb 2008 10:45:01
Message: <web.47bd9be596e4f04a4df537e50@news.povray.org>
So, these weight values are only scaling factors assigned to textures?

They do not depend on the incidence angle of the light rays with respect to the
illuminated surface?

Thorsten Froehlich <tho### [at] trfde> wrote:
> Pfingstei wrote:
> > Thank you Thorsten.
> >
> > Sorry for asking again, but I have to be sure.
> >
> > diffuse component at intersection point 1 (primary ray): A
> > diffuse component at intersection point 2 (secondary ray): B
> >
> >
> > Pixel color C in image:
> >
> > C = A + B            (1)
> >
> > or
> >
> > C = A + w*B          (2)
>
> C = A*w1 + B*w2
>
>  Thorsten


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