So, these weight values are only scaling factors assigned to textures?
They do not depend on the incidence angle of the light rays with respect to the
illuminated surface?
Thorsten Froehlich <tho### [at] trfde> wrote:
> Pfingstei wrote:
> > Thank you Thorsten.
> >
> > Sorry for asking again, but I have to be sure.
> >
> > diffuse component at intersection point 1 (primary ray): A
> > diffuse component at intersection point 2 (secondary ray): B
> >
> >
> > Pixel color C in image:
> >
> > C = A + B (1)
> >
> > or
> >
> > C = A + w*B (2)
>
> C = A*w1 + B*w2
>
> Thorsten
Post a reply to this message
|