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"nemesis" <nam### [at] gmailcom> wrote:
> hi, fidos! I modified it a bit to work with current povray methods, radiosity
> and photon mapping. Just a couple of minutes to render. Main difference to be
> seen is the glass ball caustic on the floor, which seems to just render the
> pointlight source...
nemesis,
Impressive results. Clearly with practice PovRay is a great tool.
I'm fighting now with the use of spotlight in order to have sharp shadow.
Brute force rendering is clearly not raytracing...
Fidos
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