POV-Ray : Newsgroups : povray.binaries.scene-files : waste of time source and bezier curves zipped : Re: waste of time source and bezier curves zipped Server Time
1 Sep 2024 14:32:15 EDT (-0400)
  Re: waste of time source and bezier curves zipped  
From: alphaQuad
Date: 9 Feb 2008 12:10:00
Message: <web.47addcf65ed22bb07cc322e60@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:
> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> > Inkscape is good at making SVG files.
>
> and that's great!  Since SVG is a text format, exporting to a handful of other
> formats is trivial.  alphaQuad says the povray export isn't perfect, but his
> rendering shows the same line artifacts as the "defective" inkscape export.

I was going to say something but thought it obvious.
"the same line artifacts" are correct renders not artifacts; shown by the bezier
graph. The slightest curve in glass focuses the light as opposed to the left,red
glass with nodes just moved down (and other cups with a straight surface).


>
> Besides, inkscape is far, far more than simply an SVG writer.  It's got one of
> the best, smoothiest curve drawing controls I've ever witnessed and is fully
> multiplatform and open-source.  The source is available for the brave souls who
> want it ported to old or alien platforms...
>
> > Like this one, with realtime preview and all.
> > http://www.2writers.com/Eddie/LatheSor.htm
>
> that realtime preview with so few tesselated polygons hardly shows how the real
> povray bezier_spline lathe will end up.  Probably, with line artifacts...


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