POV-Ray : Newsgroups : povray.binaries.images : Motecarlo path tracing with MegaPov 1.2.1 : Re: Motecarlo path tracing with MegaPov 1.2.1 Server Time
2 Aug 2024 14:16:58 EDT (-0400)
  Re: Motecarlo path tracing with MegaPov 1.2.1  
From: binarycortex
Date: 7 Feb 2008 17:30:00
Message: <web.47ab85fcdcec6a9fdddf88110@news.povray.org>
"fidos" <fid### [at] wanadoofr> wrote:
> Thank you all for the positive reply to this thread.
>
> I'm now thinking to the implementation of a portal like feature (the target is
> for the user to guide the flow of ray shooting in order to reduce quickly the
> noise). It should cut the rendering time.
>
> Regrads,
> Fidos.

All of these renders you are doing are fantastic. Would it be possible to get a
windows binary from you to play with. I have a chess set that I created and I
would love to see it using this, even if it takes a few days of rendering. :)

p.s. Attached is a sample of my chess set. By the way, does anyone know how I
get it included as a sample in the next version of POV-Ray. :D

Thanks,
Ian


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