"nemesis" <nam### [at] gmail com> wrote:
> it would help if they were both standing upon the plane. You know, a true oval
> shape thinner in the upper side and larger in the bottom. You can't do that by
> just scaling a sphere. But you can do that with SOR. Or a blob with 2 sphere
> components with different radius...
union
{ sphere
{ 0, 1 scale <1, 10/9, 1>
texture { t_Blunt }
}
difference
{ sphere { 0, 1 scale <1, 14/9, 1> }
plane { y, 0 }
texture { t_Pointy }
}
translate -2/9 * y
scale 3/4
}
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