POV-Ray : Newsgroups : povray.binaries.images : Motecarlo path tracing with MegaPov 1.2.1 : Re: Motecarlo path tracing with MegaPov 1.2.1 Server Time
2 Aug 2024 08:12:35 EDT (-0400)
  Re: Motecarlo path tracing with MegaPov 1.2.1  
From: nemesis
Date: 4 Feb 2008 14:35:01
Message: <web.47a76801dcec6a9ffba9d8b70@news.povray.org>
"fidos" <fid### [at] wanadoofr> wrote:
> A new test with the same scene. The reduce the hemisphere power and add a box
> with ambient term in from of the main window.

I'll try the box.  The sky_sphere is no good so far.

> I think that the interesting thing is the precise soft shadow (the table leggs
> for instance).

absolutely, yes!  very difficult to reproduce with radiosity.  Perhaps it is
able to reproduce it, but then takes the same time as in path tracing, in which
case path tracing gets the high ground for getting better AA...

the shadows caused by the lamps in the wall are notable too.  Here's a rough
radiosity render which almost gets it.  radiosity is:
      pretrace_start .04

      pretrace_end .008

      save_file "prep4company-wip2.rad"

      always_sample off

      error_bound 0.1

      nearest_count 8

      minimum_reuse 0.006

  max_sample 1.4

 adc_bailout .01/20

    recursion_limit 2

    brightness Radiosity_Brightness

    count 200*3


I'll tweak it a bit more... perhaps lowering the pretrace_end and error_bound
and lowering count! :P


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