POV-Ray : Newsgroups : povray.binaries.images : Motecarlo path tracing with MegaPov 1.2.1 : Motecarlo path tracing with MegaPov 1.2.1 Server Time
2 Aug 2024 00:16:41 EDT (-0400)
  Motecarlo path tracing with MegaPov 1.2.1  
From: fidos
Date: 2 Feb 2008 12:35:01
Message: <web.47a4a907a327f677ce311500@news.povray.org>
Hello,

After the read a post about brute force rendering
(http://news.povray.org/web.478286cd8ffe2b1020776f0%40news.povray.org) I
started to play free unbiased renderers (http://www.indigorenderer.com/ or
http://www.luxrender2.org/).

It gives me the idea to patch the source code of MegaPov 1.2.1 in order to
handle Montecarlo Path Tracing.

The modification was surprisingly easy : 2 days for a quick and dirty
implementation without optimisation (only a pure Montecarlo Path Tracing).

Here the first acceptable results with a scene from Tim Nikias
(http://www.nolights.de/).

The lighting is done with a sky sphere with ambiant set to 20.

Any comments welcome.

Regards,
Fidos.


Post a reply to this message


Attachments:
Download 'prep4company_low_test.03.jpg' (122 KB)

Preview of image 'prep4company_low_test.03.jpg'
prep4company_low_test.03.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.