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Great.
Trying to adapt all advices, the scene looks quite different. :-D
Thank you!
The "checkered" floor isn't a checkered floor. It's the same texture, but this
time with reflection and a normal map.
I deleted the window's glass, because (with it) I couldn't get the light rays
into the room...
The plant pots have now two different textures for inside and outside.
I put a spot_light and an area light outside, opened the door and changed the
texture of the 'box' with the ferns.
But I made something wrong. Somehow the candlelights are not visible anymore, it
doesn't matter, what I tried to change, they don't look lighted anymore...
Trying to increase the bumb-depth of the carpets didn't change anything. (It's
57 (strange?))
The render time is enormous.
8 minutes (without radiosity) to more than 4,5 hours (with radiosity). Perhaps a
matter of fact, that I tried to set normal on at the radiosity settings? ;)
Regards
bluetree
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