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nemesis skribis:
>Seeing as hardware nowadays is so fast that
>raytracing is starting to get used in game engines for real-time applications
>and NVidia buying Mental Images mainly for its highly-touted real-time shading
>tech Mental Mill, perhaps it is time for stills to move on to more precise and
>automatic lighting models...
I agree.
We are seeing more and more elements from raytracing being brought into the
graphics cards. First-order reflections, shadows and procedural textures have
existed for quite a while, and the best graphics cards at the time of writing
even have support for radiosity-like features.
It is only a matter of time before the graphics cards will be able to generate
higher-order reflections, as well as simple refraction and caustics. Simple -
but convincing. If POV-ray doesn't keep up with these developments, staying a
couple of steps ahead all the time, it will eventually die out.
I am not familiar with the concept of "brute-force rendering" but I like the
sound of it. :P
Hymyly.
And there was light.
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