POV-Ray : Newsgroups : povray.programming : Camera shift : Re: Camera shift Server Time
4 May 2024 01:29:55 EDT (-0400)
  Re: Camera shift  
From: karpov
Date: 23 Jan 2008 07:55:00
Message: <web.479738255b1ff7e1b61d2a840@news.povray.org>
....Done !

correct code in render.cpp :

x0 = ( x / (DBL)Frame.Screen_Width - 0.5) + shiftx  ;
y0 = (((DBL)(Frame.Screen_Height ) - y -1)  / (DBL)Frame.Screen_Height -0.5  ) +
shifty * right ;


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.