I added Paul's stereoscopic cam 3 TIMES to megapov source.
Failed to parse camera.
So firing all my energy from the other direction I added motion blur to patched
povwin3.6 src.
I conclude the basic code for that and the basic code for megapov different
enough to create this parse error.
To: Nathan Kopp
Re: tokenize.h & MOTION_BLUR_PATCH
//#ifdef STORE_TOKEN_POSITION_START_IN_FILE_PATCH
#if defined(STORE_TOKEN_POSITION_START_IN_FILE_PATCH) ||
defined(MOTION_BLUR_PATCH)
POV_BASE_NAMESPACE::ITextStream::FilePos File_Pos;
bool TokenFileChangedAfterSaveFilePos;
#endif
Here is the (first?) stereoscopic plus blur image.
I am now wondering would zeroparallax move by clock as she flies out of the
screen or where exactly should it be placed, argh trial error means I am not
smart enough!
Daz exported 4 meshes of R/L wings in each. It was rendering 8 wings that could
not be animated. Wrote a script to dissect the wing meshes.
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